Mapping system by [[Simon Wardley]] [An Introduction to Wardley Maps and their value](https://draftsim.com/mtg-arena-ranking-system/) map vs graph space has meaning anchor, positionn relative to anchor, consistency of movement people caught by context three types of patterns: - climactic - dont have a choice, change landscape; doctrine - have choice; gameplay - context specific examples of climactic patterns - everything evolves - past success breeds inertia - efficiency enables innovation - higher order syetms create new sources of worth - strategy is iterative -